League Rules

Games will follow the official 11th edition rules. The basics:

  • Games will be to 15, win by 2, cap at 17.
  • Games will start at 6:45, forfeits can be called at 7:05
  • Foot blocks are not allowed.
  • Gender ratio for Wednesday will be 4 guys - 3 girls. Otherwise, offence determines ratio.
  • Gender ratio for Thursday will be 4 guys - 3 girls. Otherwise, offence determines ratio.
  • Captains should settle any concerns or discrepancies prior to the start of the game.
  • Time caps will be established by the league and available with the weekly schedule. Do not play into the dark.
  • Rain does NOT necessarily mean cancellation. Lightening DOES mean cancellation. If lightening occurs during the game, get off the field IMMEDIATELY. If field conditions are particularly wet, please re-schedule. Please do not destroy our fields.
  • Any unruly, ugly disputes should be reported immediately to League Coordinator, Cam Taylor, post-game. Of course, we encourage all players in the league to take the opportunity to let someone know if they are displaying particularly wankish behaviour on or off the playing field.

Dog Policy

Dogs are welcome to come out to Ultimate games. In order to keep Ultimate a safe and friendly atmosphere, dog guardians must adhere to the following guidelines:

  • Dogs must be leashed during play.
  • Scoop the Poop.
  • Toddler/Kid friendly (if your dog is not good with children, please do not bring him/her to the field).

It is not up to the dog(s) to adhere to the policy. It's up to you! Thank you for your support and understanding with the PUL dog policy.

Ultimate in 10 Simple Rules

  1. The Field -- A rectangular shape with endzones at each end. A regulation field is 70 yards by 40 yards, with endzones 25 yards deep.
  2. Initiate Play -- Each point begins with both teams lining up on the front of their respective endzone line. The defense throws ("pulls") the disc to the offense. A regulation game has seven players per team.
  3. Scoring -- Each time the offense completes a pass in the defense's endzone, the offense scores a point. Play is initiated after each score.
  4. Movement of the Disc -- The disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. The person with the disc ("thrower") has ten seconds to throw the disc. The defender guarding the thrower ("marker") counts out the stall count.
  5. Change of possession -- When a pass in not completed (e.g. out of bounds, drop, block, interception), the defense immediately takes possession of the disc and becomes the offense.
  6. Substitutions -- Players not in the game may replace players in the game after a score and during an injury timeout.
  7. Non-contact -- No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made.
  8. Fouls -- When a player initiates contact on another player a foul occurs. When a foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone.
  9. Self-Refereeing -- Players are responsible for their own foul and line calls. Players resolve their own disputes.
  10. Spirit of the Game -- Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play.

The Official 11th Edition

11th Edition as PDF

11th Edition as HTML

Tertiary